It's to see two tools sharing a bit of the same ideas (yaml definitions,
while having completely different goals at FOSDEM.
Here's the resume of my talk:
(I can't say it's "my" tool, It's a shared work and I didn't did
the most difficult parts)
game-data-packager is a tool that automate the creation of .deb or .rpm packages for
local consumption from commercial games assets.
Handling of non-free non-redistributable data like shareware games assets are commonly
handled by fragile shell scripts that involve wget, unzip, md5sum provided by the
game-data-packager provides a way to share these unofficial packaging efforts in a
central location; only a tiny part of this tool is distro-specific and is handled in a
GDP has builtin support for the Steam & GOG.com
online sellers and will also apply
the patches needed by your games.
GDP would also fill a common need of upstream game engines providers that either have to
document all the needed files: http://forum.scummvm.org/viewtopic.php?t=11754
... or have to provide their own installer.
I'll review your tool, but I'm not subscribed to this ML.